In multiplayer only the first client can use the UI, it is a dedicated server, all players are remote players.
Notice the second player not getting hover events, this is a UMG bug and not a problem with my networking.
In multiplayer only the first client can use the UI, it is a dedicated server, all players are remote players.
Notice the second player not getting hover events, this is a UMG bug and not a problem with my networking.
Hi ,
Can you show me a screenshot of your 3D widget setup including the “My Blueprints” pane that contains your variables? Thank you!
Can you post your event graph as well? I haven’t been able to reproduce this on my end, perhaps I am doing something different than you are.
Hi ,
I have been attempting to open your project, however you have several plugins that seem to be required before I am able to open it. Can you send me a project with these plugins in the Plugins folder so I can attempt to reproduce this on my end?
Sorry, forgot about that.
Here’s the plugins folder with all the required plugins, just drop them in. Download
Hello ,
I looked into this issue and it sounded familiar. After doing a bit of digging I found that this issue (UE-6411) has already been reported. Thank you for your time and information.
Make it a great day