Hi,
I am getting the following error when trying to generate lightmap UVs for the attached mesh:
Assertion failed: ChartB.Join[ Side ^ 1 ] == i [File:D:\dev\Unreal preview\Engine\Source\Developer\MeshUtilities\Private\LayoutUV.cpp] [Line: 374]
KERNELBASE.dll!UnknownFunction (0x00007ffdf6db5bf8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffdb7852b04) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffdb76e7568) + 159 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ffdb76cc642) + 62 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
UE4Editor-MeshUtilities.dll!FLayoutUV::FindCharts() (0x00007ffdae4045d4) + 0 bytes [d:\dev\unreal preview\engine\source\developer\meshutilities\private\layoutuv.cpp:375]
UE4Editor-MeshUtilities.dll!FMeshUtilities::BuildStaticMesh() (0x00007ffdae3f32ba) + 0 bytes [d:\dev\unreal preview\engine\source\developer\meshutilities\private\meshutilities.cpp:2293]
UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() (0x00007ffdb5574d13) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\engine\private\staticmesh.cpp:1138]
UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() (0x00007ffdb55751fc) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\engine\private\staticmesh.cpp:1634]
UE4Editor-Engine.dll!UStaticMesh::Build() (0x00007ffdb5570359) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\engine\private\staticmeshbuild.cpp:88]
UE4Editor-Engine.dll!UStaticMesh::PostEditChangeProperty() (0x00007ffdb559f4dc) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\engine\private\staticmesh.cpp:1417]
UE4Editor-CoreUObject.dll!UObject::PostEditChange() (0x00007ffdb86542d9) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\coreuobject\private\uobject\obj.cpp:215]
UE4Editor-StaticMeshEditor.dll!FLevelOfDetailSettingsLayout::ApplyChanges() (0x00007ffda6d5867e) + 0 bytes [d:\dev\unreal preview\engine\source\editor\staticmesheditor\private\staticmesheditortools.cpp:1956]
UE4Editor-StaticMeshEditor.dll!FMeshBuildSettingsLayout::OnApplyChanges() (0x00007ffda6d8dd93) + 60 bytes [d:\dev\unreal preview\engine\source\editor\staticmesheditor\private\staticmesheditortools.cpp:541]
UE4Editor-StaticMeshEditor.dll!TBaseSPMethodDelegateInstance_RetVal_NoParams::Execute() (0x00007ffda6d6d51f) + 17 bytes [d:\dev\unreal preview\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
UE4Editor-Slate.dll!TBaseDelegate_RetVal_NoParams::Execute() (0x00007ffdb4b460ba) + 6 bytes [d:\dev\unreal preview\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058]
UE4Editor-Slate.dll!SButton::OnMouseButtonUp() (0x00007ffdb4b72c05) + 17 bytes [d:\dev\unreal preview\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ffdb4a0c15c) + 23 bytes [d:\dev\unreal preview\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3489]
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() (0x00007ffdb49fb786) + 16 bytes [d:\dev\unreal preview\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3456]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x00007ffdb77af7d9) + 12 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\windows\windowsapplication.cpp:1346]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x00007ffdb77a1c4b) + 74 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x00007ffdb77b0959) + 41 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\windows\windowsapplication.cpp:737]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x00007ffdb779eee2) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
USER32.dll!UnknownFunction (0x00007ffdf7ab2434) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffdf7ab2297) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x00007ffdb784e816) + 48 bytes [d:\dev\unreal preview\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:757]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff71d698f22) + 8 bytes [d:\dev\unreal preview\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x00007ff71d68eb0e) + 0 bytes [d:\dev\unreal preview\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff71d68eb7a) + 5 bytes [d:\dev\unreal preview\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x00007ff71d69a6f9) + 17 bytes [d:\dev\unreal preview\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff71d69b629) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdf96e16ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdf98934a5) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdf98934a5) + 0 bytes [UnknownFile:0]