[4.5] Importing a .t3d file saves the level file to a different existing level name

Not sure if this bug still exists.

I’ve had this bug happen quite a few times, thought I might have made a mistake on my own, but then I caught it red-handed about 2 months ago. But I have no idea how it happens.

Simply work on multiple level files over a period of time, and then import some .t3d files during a work session. If the level has already saved directly after importing a t3d file, then you can look at the top-left and the level name itself might have changed (it overwrites other map files in the folder, I think.)

Other than with importing .t3d files, I don’t remember the level name itself changing.
As a sanity check, I personally would go in the editor code and add a save lock/forced crash for a time after importing files, and then see what happens over time. But I didn’t get round to looking at the codebase with other things to do.

I have just avoided using multiple levels at all since this, so I thought I would report it.

Yep - similar behaviour is still happening on 4.6, I imported a .t3d file but that might not be required for this bug, repro steps are included in the image.


Hi xXxFishAndChipsxXx,

Can you post this to the answerhub so we can better assist you? This can be found at http://answers.unrealengine.com. Please post it in the bug reports section. Thank you!