[4.5] Importing a .t3d file saves the level file to a different existing level name

Not sure if this bug still exists.

I’ve had this bug happen quite a few times, thought I might have made a mistake on my own, but then I caught it red-handed about 2 months ago. But I have no idea how it happens.

Reproduce:
Simply work on multiple level files over a period of time, and then import some .t3d files during a work session. If the level has already saved directly after importing a t3d file, then you can look at the top-left and the level name itself might have changed (it overwrites other map files in the folder, I think.)

Other than with importing .t3d files, I don’t remember the level name itself changing.
As a sanity check, I personally would go in the editor code and add a save lock/forced crash for a time after importing files, and then see what happens over time. But I didn’t get round to looking at the codebase with other things to do.

I have just avoided using multiple levels at all since this, so I thought I would report it.

Yep - similar behaviour is still happening on 4.6, I imported a .t3d file but that might not be required for this bug, repro steps are included in the image.

http://i.imgur.com/bUIi6lu.png

Hi xXxFishAndChipsxXx,

Can you post this to the answerhub so we can better assist you? This can be found at http://answers.unrealengine.com. Please post it in the bug reports section. Thank you!