4.5 Compiler errors on team's machine with same game source

Hi ,

Thanks for the response.

We’ve tried reverting GameViewportClientClassName back to the default but this had no affect.

Sending a precompiled version of the project is something that we used to do but it has turned out to be quite a large project so ends up taking a long time to upload/download and store. This is something that we can keep on doing but we were looking for a solution without doing this so workflow becomes faster for us.

Thanks,
Jon