[4.5] Animation Retargeting Using Rig, Cant get 3ds Max Biped -> Epic Skeleton to work

Dear Friends at Epic,

I am encountering progress-stopping issue with converting the standard 3ds Max Biped to the Epic Skeleton!

#Thank You Lina!

First off I love this new system and can’t wait to get 3ds max Biped working with it, so special thanks to Lina for making this awesome system!

#What Works

upper body works great! Entirely great!

#Issue

Thigh and Thigh Twist in Epic Skeleton are not working with 3ds Max Biped

#Adjusting Base Pose

I am indeed adjusting base pose to match Epic Skeleton Base pose.

#What I’ve tried

I’ve tried using just Thigh twists or just regular Thigh bones, only one or other, and also tried using both.

When I use just thigh twist results are different than just regular thigh (left and right)

But in both cases it is totally messed up in similar way to picture shown below

#Help!

I have no idea what to do since only thing I can think of is fiddling with whether Biped skeleton thigh bones are mapped to Epic twist or regular thigh bones, or both, and none of 3 options work:

  • Thigh L/R → Epic Thigh L/R
  • Thigh L/R → Epic Thigh Twist L/R
  • Thigh L/R → Epic Thigh Twist and also Epic Thigh

Since none of these work with 3ds max Biped I am not sure what to do!

#Full Context

I am trying to prepare an asset from 3dfoin for marketplace, and I have setup a rig to go from EpicSkeleton->3dfoin asset.

3dfoin asset uses standard 3ds max biped.

picture you can see below is result of me trying to click on the Epic Skeleton Walk animation, and retarget it to 3ds max biped / 3dfoin asset.

I am doing all bone remappings to 3dfoin asset since that is one receiving Epic Skeleton animations.

#:heart: