On my LG G2 Verizon, the build will not finish pushing!
The game builds successfully but will never finish pushing. I left it going for several hours at a time, but no luck.
Packaging the build in ETC1 and ALL will also fail in a similar fashion.
Things I have tried:
- Clean install of UE4 and TADP (cleared registry, app data, and java) Followed this guide: https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html
- Disabled mobile HDR, static lighting, and MSAA
- Packaged and deployed Unreal examples and Tappy Chicken (works fine)
- All textures are power of 2
Devices Used:
- LG G2 (Adreno 330)