Hello folks, we’ve got a game ready to launch and we’re having a doubt as to how to set the game incompatible for iPhone 4 and 4s devices.
Also, when we build the game we get a Universal build in Unreal Engine 4.5.1 but we would like it to be an iPhone build since we have a separate build for iPad. Any solutions for this?
This option is available in 4.7.3 but we are currently uncomfortable upgrading our version of Unreal Engine since our entire project was made in 4.5.1 and we tried to open the project in 4.7.3 but its taking too much time and crashing randomly. Please help.
Unfortunately, the only way to resolve issues that we have fixed in updates without updating is via Github, and pulling down the fixes you need manually, or editing the code yourself. I am very sorry I can’t provide you a better crash solution. We have had many bug and crash fixes since 4.5.1, so I hope you can find the fixes for your specific issues.
As to setting the iPhone 4 as incompatible, if I am understanding what you mean, when you build an iOS app, Xcode uses the iOS Deployment Target setting of the project to set the value for the MinimumOSVersion key.