4.5.1 Making a Destructible Mesh explode when shot by projectile through blueprint

Hello I just have a quick question as I’m a bit stuck, I’ve made a static mesh with collision, then made it into a destructible mesh, i’ve enabled collision + physics on that also. I am using the default project in the first person shooter mode.

When I make the destructible mesh start as awake, even the slightest collision with the floor breaks it (even with the threshold set much higher), when I set it to not start awake, the projectile doesn’t collide with it. (tried setting it as a physics actor too)…

Instead of just working through this in the details which I’ve been doing, is there a way that I can complete this via blueprint scripting? I’m pretty new to it and I’m trying to learn the basics so screenshots or any sort of help would be much appreciated.