[4.5.1] Level Loading Crash

Log file open, 04/28/15 12:25:54 LogInit:Display: Running engine for game: zainab LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7 LogInit: API Version: 2455222 LogInit: Compiled (64-bit): Apr 15 2015 12:09:54 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.7 LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/ LogInit: Rocket: 1 [2015.04.28-19.25.54:192][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2015.04.28-19.25.54:273][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.04.28-19.25.54:356][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.04.28-19.25.54:397][ 0]LogInit: Object subsystem initialized [2015.04.28-19.25.54:405][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’ [2015.04.28-19.25.54:405][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sony/Desktop/zainab/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’ [2015.04.28-19.25.54:405][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’ [2015.04.28-19.25.54:405][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sony/Desktop/zainab/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’ [2015.04.28-19.25.54:407][ 0]LogInit: Selected Device Profile: [Windows] [2015.04.28-19.25.54:407][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.04.28-19.25.54:438][ 0]LogInit: Computer: SONY-PC [2015.04.28-19.25.54:438][ 0]LogInit: User: sony [2015.04.28-19.25.54:438][ 0]LogInit: CPU Page size=4096, Cores=2 [2015.04.28-19.25.54:438][ 0]LogInit: High frequency timer resolution =1.656435 MHz [2015.04.28-19.25.54:439][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB [2015.04.28-19.25.54:440][ 0]LogMemory: Platform Memory Stats for Windows [2015.04.28-19.25.54:440][ 0]LogMemory: Process Physical Memory: 47.96 MB used, 47.96 MB peak [2015.04.28-19.25.54:440][ 0]LogMemory: Process Virtual Memory: 27.75 MB used, 27.75 MB peak [2015.04.28-19.25.54:440][ 0]LogMemory: Physical Memory: 2019.43 MB used, 3998.36 MB total [2015.04.28-19.25.54:440][ 0]LogMemory: Virtual Memory: 282.10 MB used, 8388608.00 MB total [2015.04.28-19.25.54:632][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0) [2015.04.28-19.25.54:632][ 0]LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory, 1 output[s] [2015.04.28-19.25.54:632][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.04.28-19.25.54:651][ 0]LogRHI: Texture pool is 616 MB (70% of 880 MB) [2015.04.28-19.25.54:748][ 0]LogD3D11RHI: Async texture creation enabled [2015.04.28-19.25.54:944][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used. [2015.04.28-19.25.55:246][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file) [2015.04.28-19.25.55:246][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…) Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.) [2015.04.28-19.25.55:639][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.04.28-19.26.05:237][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.04.28-19.26.07:369][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.04.28-19.26.07:562][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.04.28-19.26.07:743][ 0]LogDerivedDataCache: Loaded boot cache 0.18s 39MB C:/Users/sony/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. [2015.04.28-19.26.07:743][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/sony/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc [2015.04.28-19.26.07:743][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sony/Desktop/zainab/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.04.28-19.26.07:743][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.04.28-19.26.08:143][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp. [2015.04.28-19.26.08:164][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/sony/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.04.28-19.26.09:442][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.04.28-19.26.09:442][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.04.28-19.26.11:138][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.04.28-19.26.11:531][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ [2015.04.28-19.26.14:721][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.04.28-19.26.15:418][ 0]SourceControl: Info Source control is disabled [2015.04.28-19.26.15:419][ 0]SourceControl: Info Source control is disabled [2015.04.28-19.26.15:419][ 0]SourceControl: Info Source control is disabled [2015.04.28-19.26.15:419][ 0]LogSourceControl: RunCommandInternalRaw: ‘git version’ [2015.04.28-19.26.15:419][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=‘’ [2015.04.28-19.26.15:451][ 0]SourceControl: Info Source control is disabled [2015.04.28-19.26.16:265][ 0]LogObj: 24232 objects as part of root set at end of initial load. [2015.04.28-19.26.16:265][ 0]LogUObjectAllocator: 5137168 out of 0 bytes used by permanent object pool. [2015.04.28-19.26.16:558][ 0]LogEngine: Initializing Engine… [2015.04.28-19.26.19:235][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2015.04.28-19.26.19:326][ 0]LogInit: FAudioDevice initialized. [2015.04.28-19.26.19:533][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.04.28-19.26.19:680][ 0]LogDerivedDataCache: Saved boot cache 0.14s 39MB C:/Users/sony/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc. [2015.04.28-19.26.19:692][ 0]LogInit: Texture streaming: Enabled [2015.04.28-19.26.20:127][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.04.28-19.26.20:127][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 [2015.04.28-19.26.20:127][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7 [2015.04.28-19.26.20:127][ 0]LogAnalytics: SetUserId b4bbde3c474661d294294790a5a184a2|bb3c8ef499274c34abe833bb0698de9e|56ae43f9-0718-4f4d-b23c-1b7510135dbf [2015.04.28-19.26.20:128][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release] [2015.04.28-19.26.20:367][ 0]LogInit: Transaction tracking system initialized [2015.04.28-19.26.21:441][ 0]BlueprintLog: New page: Editor Load [2015.04.28-19.26.21:563][ 0]LogAssetRegistry: FAssetRegistry took 0.0100 seconds to start up [2015.04.28-19.26.21:564][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.04.28-19.26.24:483][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.04.28-19.26.25:815][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.04.28-19.26.26:937][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.04.28-19.26.27:171][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’ [2015.04.28-19.26.27:172][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’ [2015.04.28-19.26.27:366][ 0]LogConsoleResponse:Display: [2015.04.28-19.26.28:221][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.04.28-19.26.29:033][ 0]SourceControl: Info Source control is disabled [2015.04.28-19.26.29:033][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/sony/Desktop/zainab/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.04.28-19.26.29:035][ 0]LightingResults: New page: Lighting Build [2015.04.28-19.26.29:090][ 0]MapCheck: New page: Map Check [2015.04.28-19.26.29:090][ 0]LightingResults: New page: Lighting Build [2015.04.28-19.26.29:137][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001CB24680 [2015.04.28-19.26.30:104][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/EngineMeshes/Humanoid.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.04.28-19.26.31:834][ 0]LogLinker:Warning: CreateImport: Object ‘ButtonWasClicked__DelegateSignature’ isn’t imported, because its outer is a placeholder. Archive: ‘…/…/…/…/…/…/Users/sony/Desktop/zainab/Content/UMG/gamehud.uasset’ [2015.04.28-19.26.36:118][ 0]LogLinker:Warning: CreateImport: Object ‘pickupitem__DelegateSignature’ isn’t imported, because its outer is a placeholder. Archive: ‘…/…/…/…/…/…/Users/sony/Desktop/zainab/Content/FirstPersonBP/Blueprints/canpickup.uasset’ [2015.04.28-19.26.38:375][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.04.28-19.26.38:382][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap [2015.04.28-19.26.38:383][ 0]Cmd: MAP CHECKDEP [2015.04.28-19.26.38:384][ 0]MapCheck: New page: FirstPersonExampleMap - Apr 28, 2015, 5:26:38 AM [2015.04.28-19.26.38:583][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 199.755ms to complete. [2015.04.28-19.26.38:584][ 0]LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 9.550 [2015.04.28-19.26.38:685][ 0]LogCollectionManager: Loaded 0 collections in 0.002546 seconds [2015.04.28-19.26.38:711][ 0]LogContentBrowser: Native class hierarchy populated in 0.0267 seconds. Added 1696 classes and 261 folders. [2015.04.28-19.26.38:817][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0037 seconds. Added 1 classes and 2 folders. [2015.04.28-19.26.38:934][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.04.28-19.26.38:936][ 0]LogSlate:Warning: Failed to load font data from ‘Veranda’ [2015.04.28-19.26.38:941][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’ [2015.04.28-19.26.38:985][ 0]LogLoad: Full Startup: 49.21 seconds (BP compile: 4.22 seconds) [2015.04.28-19.26.40:221][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2). [2015.04.28-19.26.41:355][ 0]LogRenderer:Warning: Reallocating scene render targets to support 632x592 (Frame:5). [2015.04.28-19.26.41:898][ 1]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/FirstPersonBP/Meshes’ [2015.04.28-19.26.45:771][ 21]LogAssetRegistry: Asset discovery search completed in 24.2178 seconds [2015.04.28-19.26.47:506][ 83]BlueprintLog: New page: Pre-PIE auto-recompile [2015.04.28-19.26.47:506][ 83]LogPlayLevel: [PIE] Compiling FirstPersonExampleMap before PIE… [2015.04.28-19.26.47:876][ 83]LogPlayLevel: PIE: Blueprint regeneration took 370 ms (1 blueprints) [2015.04.28-19.26.47:876][ 83]PIE: New page: PIE session: FirstPersonExampleMap (Apr 28, 2015, 5:26:47 AM) [2015.04.28-19.26.47:999][ 83]LogPlayLevel: PIE: StaticDuplicateObject took: (0.121059s) [2015.04.28-19.26.48:001][ 83]LogPlayLevel: PIE: World Init took: (0.002430s) [2015.04.28-19.26.48:002][ 83]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.124239s) [2015.04.28-19.26.48:132][ 83]LogWorld: Game class is ‘FirstPersonGameMode_C’ [2015.04.28-19.26.48:139][ 83]LogAIModule: Creating AISystem for world FirstPersonExampleMap [2015.04.28-19.26.48:182][ 83]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2015.04.28-12.26.48 [2015.04.28-19.26.48:185][ 83]LogWorld: Bringing up level for play took: 0.045029 [2015.04.28-19.26.48:207][ 83]PIE: Info Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap 0.254 [2015.04.28-19.26.55:013][274]LogPackageName:Warning: Found ambiguous long package name for ‘m.umap’. Returning ‘/Game/FirstPersonBP/Maps/m’, but could also be ‘/Game/StarterContent/m’. [2015.04.28-19.26.55:013][274]LogPackageName: SearchForPackageOnDisk took 0.228s to resolve m.umap [2015.04.28-19.26.55:280][274]LogPackageName:Warning: Found ambiguous long package name for ‘m.umap’. Returning ‘/Game/FirstPersonBP/Maps/m’, but could also be ‘/Game/StarterContent/m’. [2015.04.28-19.26.55:280][274]LogPackageName: SearchForPackageOnDisk took 0.266s to resolve m.umap [2015.04.28-19.26.55:280][274]LogNet: Browse: /Game/FirstPersonBP/Maps/m [2015.04.28-19.26.55:282][274]LogLoad: LoadMap: /Game/FirstPersonBP/Maps/m [2015.04.28-19.26.55:385][274]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000011D144A0 [2015.04.28-19.26.55:385][274]Cmd: MEM [2015.04.28-19.26.55:475][274]LogMemory: Platform Memory Stats for Windows [2015.04.28-19.26.55:475][274]LogMemory: Process Physical Memory: 536.38 MB used, 543.93 MB peak [2015.04.28-19.26.55:475][274]LogMemory: Process Virtual Memory: 549.40 MB used, 553.41 MB peak [2015.04.28-19.26.55:475][274]LogMemory: Physical Memory: 2788.80 MB used, 3998.36 MB total [2015.04.28-19.26.55:475][274]LogMemory: Virtual Memory: 1071.23 MB used, 8388608.00 MB total [2015.04.28-19.26.55:475][274]LogMemory: [2015.04.28-19.26.55:475][274]Allocator Stats for TBB: (not implemented) [2015.04.28-19.27.05:427][274]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) [2015.04.28-19.27.05:432][274]LogCrashTracker:

[2015.04.28-19.27.49:415][274]LogCrashTracker:

[2015.04.28-19.27.49:428][274]LogWindows: === Critical error: === Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 392]

KERNELBASE.dll!UnknownFunction (0x000007fefdaeaaad) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007feef388074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007feef207878) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007feef1e8b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224] UE4Editor-Core.dll!FArchive::SerializeCompressed() (0x000007feef2a9861) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\serialization\archive.cpp:394] UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData() (0x000007feeedbea7c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1009] UE4Editor-CoreUObject.dll!FUntypedBulkData::LoadDataIntoMemory() (0x000007feeeda656b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1113] UE4Editor-CoreUObject.dll!FUntypedBulkData::DetachFromArchive() (0x000007feeed7f6c3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:893] UE4Editor-CoreUObject.dll!ULinkerLoad::DetachAllBulkData() (0x000007feeee07489) + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3933] UE4Editor-CoreUObject.dll!ULinkerLoad::Detach() (0x000007feeee071fb) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3849] UE4Editor-CoreUObject.dll!ResetLoaders() (0x000007feeee3de7d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:388] UE4Editor-CoreUObject.dll!UObject::Rename() (0x000007feeee3c3da) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:130] UE4Editor-Engine.dll!UWorld::RenameToPIEWorld() (0x000007feece7a4a0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2020] UE4Editor-Engine.dll!UEngine::LoadMap() (0x000007feece04ae3) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8933] UE4Editor-Engine.dll!UEngine::Browse() (0x000007feecdd03d2) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8144] UE4Editor-Engine.dll!UEngine::TickWorldTravel() (0x000007feece1bd8d) + 63 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8311] UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fee9e5de05) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1267] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007feea318306) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347] UE4Editor.exe!FEngineLoop::Tick() (0x000000013ff50263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257] UE4Editor.exe!GuardedMain() (0x000000013ff4267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor.exe!GuardedMainWrapper() (0x000000013ff426ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor.exe!WinMain() (0x000000013ff52219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor.exe!__tmainCRTStartup() (0x000000013ff53159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000077b059cd) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077c3b891) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077c3b891) + 0 bytes [UnknownFile:0]

[2015.04.28-19.27.50:148][274]LogExit: Executing StaticShutdownAfterError [2015.04.28-19.27.51:676][274]LogWindows: FPlatformMisc::RequestExit(1) [2015.04.28-19.27.51:676][274]Log file closed, 04/28/15 12:27:51