Hello,
I’m encountering a crash when quitting the simulate mode with the 4.5.0 preview (built from the github version). At first it was just a long freeze the first times but now it result in a crash systematically. My scenes are empty of any blueprint and I only have some static meshes and lights present.
I have attached to this post the log file.
My specs :
- Windows 7 x64
- i7 860 (quadcore) @ 2.8GHz
- 16GB Ram
- SSD + HDD
- nVidia GTX 660
Repro steps :
- start Simulate mode (ALT+S)
- Stop simulate mode
After step 2, the editor freeze a little bit (a few seconds) then crash.
Fatal error: [File:C:\GitHub\UnrealEngine\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error GameplayDebuggingComponent /Game/Maps/UEDPIE_0_test_postprocess.test_postprocess:PersistentLevel.GameplayDebuggingReplicator_Global.GameplayDebuggingComponent_0 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted)
KERNELBASE.dll!UnknownFunction (0x000007fefd9dbccd) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee3b39e7d) + 0 bytes [c:\github\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fee39d59af) + 0 bytes [c:\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:522]
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessageInternal() (0x000007fed775c445) + 150 bytes [c:\github\unrealengine\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:70]
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessages() (0x000007fed775c53f) + 79 bytes [c:\github\unrealengine\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:89]
UE4Editor-Core.dll!FMessageLog::~FMessageLog() (0x000007fee3940eb5) + 58 bytes [c:\github\unrealengine\engine\source\runtime\core\private\logging\messagelog.cpp:91]
UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() (0x000007fedf1ca956) + 414 bytes [c:\github\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:217]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fedefa78f4) + 0 bytes [c:\github\unrealengine\engine\source\editor\unrealed\private\editor.cpp:1470]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fedf3ff816) + 0 bytes [c:\github\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:278]
UE4Editor-Cmd.exe!FEngineLoop::Tick() (0x000000013f7cb224) + 0 bytes [c:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor-Cmd.exe!GuardedMain() (0x000000013f7c0c3e) + 0 bytes [c:\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor-Cmd.exe!GuardedMainWrapper() (0x000000013f7c0caa) + 5 bytes [c:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor-Cmd.exe!WinMain() (0x000000013f7cc859) + 17 bytes [c:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor-Cmd.exe!__tmainCRTStartup() (0x000000013f7cd33d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x000000007792652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b5c521) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b5c521) + 0 bytes [UnknownFile:0]