I haven’t try 4.4 yet not sure this help, with all my BlueprintPure in Animation Blueprint i always put function return as void.
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Evolver Targeting")
void AI_TargetIsStructure(bool& Out);
I haven’t try 4.4 yet not sure this help, with all my BlueprintPure in Animation Blueprint i always put function return as void.
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Evolver Targeting")
void AI_TargetIsStructure(bool& Out);