[4.4] BlueprintPure nodes created in C++ cannot be called in AnimGraph

Same here. Using UFUNCTION(BlueprintPure) doesn’t seem to make the function callable from a Blueprint graph. I’ve never tried this before so I’m not sure if it’s a bug or I’m missing something.
From the BlueprintPure reference: “The function does not affect the owning object in any way and can be executed in a Blueprint or Level Blueprint graph.”