4.4 2D PHYSICS CONSTRAINTS possible in 4.3?

UE Community,

I know in the new update, it will be very easy to constrain my 3d object. Is there an effective way to do this in 4.3? Right now I have my pawn ragdoll and I want to lock him on the X axis, but I have not been able to do so. I set the plain constraint origin to the value i want, but as soon as i ragdoll he moves off that value.

Thanks

I don’t think so, it wasn’t added until 4.4 I believe? Might be wrong on that.

You could have your Blueprint/C++ class force the position of the ragdoll every frame.