Me and my team are experiencing a very annoying issue on Level Streaming.
We builded a level using Level Streaming and Level streaming volumes, the Persistent level has 8 sub Levels which are streamed using Streaming volumes connected correctly to each corresponding Level.
Inside the editor everything is working , the streaming of the different areas are very fast , but we need to make an .exe , and once the game is packaged and builded in an launchable .exe , we are experiencing very bad loading between the different areas.
I have packaged the game as Shipping for Windows x32 since with Development x64 when launching I get a runtime error which crash the game.
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.