4.3 - Where's all the stuff?

You need to edit SpeedTree.Build.cs:



			string SpeedTreePath = UEBuildConfiguration.UEThirdPartySourceDirectory + "SpeedTree/SpeedTreeSDK-v7.0/";
            string SpeedTreeLibs = UEBuildConfiguration.UEThirdPartySourceDirectory + "SpeedTree/SpeedTree-v7.0/";
			PublicIncludePaths.Add(SpeedTreePath + "Include");

			if (Target.Platform == UnrealTargetPlatform.Win64)
			{
				if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
				{
                    PublicLibraryPaths.Add(SpeedTreeLibs + "Lib/Windows/VC12.x64");

					if (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT)
					{
						PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC12_MTDLL64_Static_d.lib");
					}
					else
					{
                        PublicAdditionalLibraries.Add("SpeedTreeCore_Windows_v7.0_VC12_MTDLL64_Static.lib");
					}
				}


Find SpeedTreePath, and under it, add new variable SpeedTreeLibs which will store path to libs. Then just edit, rest of the file and replace SpeedTreePath for SpeedTreeLibs, where there are PublicLibraryPaths.Add();

Oh thanks, been meaning to watch those, will do! :slight_smile:

The Substance Plugin will be a normal plugin for 4.3 :slight_smile:

Thanks ! That’s great news.