4.3 update - Anim Blueprint generated class

Just updated to 4.3 and got the following compile error with setting the anim blueprint class.

Should I now be using an alternate method to set the animation class via blueprints?

So I didn’t look hard enough before posting, the node just changed name and appearance.

Posted for anyone else who runs into this.

10577-2014-07-18+11_05_50-baddiespawner.jpg