Just updated to 4.3 and got the following compile error with setting the anim blueprint class.
Should I now be using an alternate method to set the animation class via blueprints?
Just updated to 4.3 and got the following compile error with setting the anim blueprint class.
Should I now be using an alternate method to set the animation class via blueprints?
So I didn’t look hard enough before posting, the node just changed name and appearance.
Posted for anyone else who runs into this.