Hi!
I get the following problem when trying to compile 4.3 preview from source:
Creating library E:\Users\username\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatOpenGL.lib and object E:\Users\username\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-ShaderFormatOpenGL.exp
1>Module.ShaderFormatOpenGL.cpp.obj : error LNK2019: unresolved external symbol "int __cdecl HlslCrossCompile(char const *,char const *,char const *,enum EHlslShaderFrequency,class FCodeBackend *,struct ILanguageSpec *,unsigned int,enum EHlslCompileTarget,char * *,char * *)" (?HlslCrossCompile@@YAHPEBD00W4EHlslShaderFrequency@@PEAVFCodeBackend@@PEAUILanguageSpec@@IW4EHlslCompileTarget@@PEAPEAD5@Z) referenced in function "void __cdecl CompileShader_Windows_OGL(struct FShaderCompilerInput const &,struct FShaderCompilerOutput &,class FString const &,enum GLSLVersion)" (?CompileShader_Windows_OGL@@YAXAEBUFShaderCompilerInput@@AEAUFShaderCompilerOutput@@AEBVFString@@W4GLSLVersion@@@Z)
1>E:\Users\username\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll : fatal error LNK1120: 1 unresolved externals
I’m using commit eef380b6c6edaaa6633863cf522865e571873f4a and have downloaded and extracted the two new required zip files as described.