Only in 4.5 for me… 4.5 has a bug… Much people have this trouble… in 4.2 I get this and build works!:
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2012\libvorbis_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2012\libvorbis_64.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Localization\icudt51l.dat D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization\icudt51l.dat
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Localization\icudt53l.dat D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization\icudt53l.dat
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Templates\BlueprintExamples\BlueprintExamples.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Templates\BlueprintExamples\BlueprintExamples.uproject=True
MainFrameActions: Packaging (Windows): Automation.Execute: BUILD SUCCESSFUL
MainFrameActions: Packaging (Windows): Automation.Execute: Script execution successful, exiting.
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): Program.Main: AutomationTool exiting with ExitCode=0
MainFrameActions: Packaging (Windows): Domain_ProcessExit
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): AutomationToolLauncher exiting with ExitCode=0