4.3 packaging fail - default server game mode is set

Hi,

Since build 4.3 I’m unable to package my map. I get an error saying it can’t find certain files. I checked the locations and they’re there on mt HDD. Any solutions?

Thanks in advance.

Sean

Note: My default server game mode was set to “my game” mode.

Hi JIJ,

Additional information regarding the problem can probably be provided by the logs. After this failure occurs, please find the Cook.txt and UAT_Log.txt files located in:

C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\

Upon reviewing them, it may be possible to determine the cause of the error.

JIJ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Only in 4.5 for me… 4.5 has a bug… Much people have this trouble… in 4.2 I get this and build works!:

MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2012\libvorbis_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2012\libvorbis_64.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Localization\icudt51l.dat D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization\icudt51l.dat
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Localization\icudt53l.dat D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization\icudt53l.dat
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Templates\BlueprintExamples\BlueprintExamples.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Templates\BlueprintExamples\BlueprintExamples.uproject=True
MainFrameActions: Packaging (Windows): Automation.Execute: BUILD SUCCESSFUL
MainFrameActions: Packaging (Windows): Automation.Execute: Script execution successful, exiting.
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): Program.Main: AutomationTool exiting with ExitCode=0
MainFrameActions: Packaging (Windows): Domain_ProcessExit
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): AutomationToolLauncher exiting with ExitCode=0