I can finally start to work on my open-world post-apocalyptic survival game, now that the SpeedTree modeler is finally working with Unreal Engine 4.
But when Im importing a tree, the Unreal Engine importer only finds one of my trees that i created in the modeler. I saved them in the samples folder for
the SpeedTree modeler. Is this a bug or am I doing something wrong?
Here you can see that only one tree appears when Im importing.