Since version 4.3 (preview), use the volume Light propagation system crashes the software. To reuse the Unreal Engine, you have to restart the system.
As in the tutorial and earlier versions, the command line “r.LightPropagationVolume = 1” was added to the file ConsoleVariables.ini
Do you have a solution to fix this problem, please?
Actually I am using a trick to “simulate” the lights inside buildings, the result is pretty good, but the result in GI was better, in 4.2. It’s a shame to swap a light system against a tree system. Because we need both of them.
Thank you for your report. I will begin investigation into this issue as soon as possible. To begin with I want to gather a little bit more information from you. Did you use an existing project to crash or have you tried a sample project? Can you be as detailed as you can about the steps you took to go from launch engine to crash?
For me, I tryed both, my own project and a 3th person shooter BP template.
In both cases, IF r.LightPropagationVolume = 1 when try to add a Directional Light Movable on viewport, the system freezes, and only with hard reset to resolve.
The steps are on my tests are:
1 - put r.LightPropagationVolume = 1 on ConsoleVariables.ini
2 - Open any template.
3 - Delete All lights from scene, skydome or atmospheric fog
This bug has been fixed in main, and is being considered for a 4.3 hotfix. The code changes have been posted in the other thread if you want to try them out yourself.