The SkyOcclusion textures are this maps names for certain lightmaps. I have not dug through the code to see where they are created but they are generated form the first light build in the lightmass calculations. Short of converting entirely to Dynamic lighting these textures will exist. You can adjust the overall lightmap resolution downward which will make the textures smaller.
I do think they take way too long and hopefully some one can look at this, it sometimes take literally 12 minutes, and the progress stopped at 11% for me and my team mate on different computers, looking like a real hang or a crash for almost 15 min.
This happens any time any object is moved in the world and then I save the map.
I have the same problem , It started after 4.4 . Map is my own work but saving the map it hangs on the same place , compressing sky occlusion . Before 4.4 it took a couple of seconds , now it takes a couple of minutes , not as much as 15 , but compared to before when it took about 30sek-1min , now it takes 3-5 min . It’s running on a i7 4770k @ 4.6 ghz . Hope someone takes a look at this , and it gets better in next iterration of the engine .