(4.27) Widget Text changes in Standalone despite not being a variable?

I have a button widget that pops up. The text inside the widget is not a variable. I changed from “OLD TEXT” to “NEW TEXT”. There is no code changing that text anywhere.

If I save and compile + play it in the editor, it’s all reading the NEW TEXT, which is fantastic. If I play it in Standalone, it’s still the OLD TEXT. I can play in the viewport, pull the widget blueprint over in another tab, and click the button to make sure that it is THAT widget button that I’m interacting with, and it is, but the Viewport is reading the New Text. In the designer it displays the new text.

Is there a way to clear the memory of a widget? Or bake in the play-in-viewport widget so it behaves during a standalone?