4.27 VR Template Crash D3D11


I am having constant crashes in Unreal Engine 4.27 VR-Template ( Blueprint )
In multiple different scenarios, most particularly while compiling shaders, or navmesh, the engine will crash following a fatal error:

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')

Steps to Reproduce:

  • Have a VR Headset Connected to your PC, but not on your head ( standby )
  • Open Unreal Engine 4.27
  • Press Games, and then VR Template in Blueprint
  • After engine has opened, it may already crash when compiling if moving the camera around
  • If not, spawn a few objects, move them around or move the camera around and try to get the engine to rebuild navmesh or compile.


My system spesifications are:

Processor: Intel Core i9-9900K @3.60Ghz

Graphics: Nvidia RTX 2080

Memory: 32Gb

OS: Windows 10 Home

DirectX Version: DirectX 12

This is happening consistently every time.
And I have tried verifying the files & reinstalling Unreal Engine 4.27

If you have any solution to this, Iā€™m all ears. If not, please see if you can reproduce this

Thank you.