Hello!
I am having constant crashes in Unreal Engine 4.27 VR-Template ( Blueprint )
In multiple different scenarios, most particularly while compiling shaders, or navmesh, the engine will crash following a fatal error:
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')
Steps to Reproduce:
- Have a VR Headset Connected to your PC, but not on your head ( standby )
- Open Unreal Engine 4.27
- Press Games, and then VR Template in Blueprint
- After engine has opened, it may already crash when compiling if moving the camera around
- If not, spawn a few objects, move them around or move the camera around and try to get the engine to rebuild navmesh or compile.
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My system spesifications are:
Processor: Intel Core i9-9900K @3.60Ghz
Graphics: Nvidia RTX 2080
Memory: 32Gb
OS: Windows 10 Home
DirectX Version: DirectX 12
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This is happening consistently every time.
And I have tried verifying the files & reinstalling Unreal Engine 4.27
If you have any solution to this, Iām all ears. If not, please see if you can reproduce this
Thank you.