4.27 template poor performance on Quest 1

Did a new test today; created a new blank project, enabled openXR and Vulkan, migrated the same assets as yesterday from another project and created a new level with it (yesterday I just imported the levels and enabled those). Build it for Quest1 using arm64 and now its running fine at 72 fps.
No clue; Something in the migration process of levels? Some overhead in the VRtemplate project? …?