@Brickan @VictorLerp I did some more testing and there’s something special with the 4.27.0 VR template project & Quest 1. Switching the directional light to static didn’t make any difference in fps.
The VRtemplate level does run at 72 fps though if you just create a brand new blank project and migrate the VRtemplate level into that. Just change a few settings as I described a few posts before this one and also import the inputs and it runs 72 fps - even with a stationary light (0 dynamic shadow distance or it will drop to 50-ish).
One thing though, as soon as you start shooting at the ball / boxes, the gpu spikes and the fps drops. See pic. Something with physics maybe? Are those handled on the GPU?