@Brickan I only have 4.26 and 4.27 installed but that shouldn’t make a difference. I guess it must be some setting that isn’t working for you so I just tried this and it works for me on Quest1;
- create a blank new game project in 4.27 - just the default settings (desktop, maximum quality)
- migrate a level from a 4.26 project to this project
- enable the oculusOpenXR plugin, disable the Oculus VR plugin
In the project settings change this;
- in the Maps & Modes, change both default maps to your migrated level
- enable ‘start in vr’, disable ‘mobile hdr’ enable ‘mobile multiview’
- in the android settings ‘accept SDK’ minimum SDK = 25, Target = 28, enable ‘package game data inside apk?’ enable ‘arm64’ and ‘support vulkan’, disable ‘arm7’ and ‘opengl’. Add Quest1 at the ‘package for Oculus Mobile Devices’
- Build the project using File-PackageProject-Android-AndroidASTC
- install using the bat file
I think this is all I did thats relevant. Project runs now on the quest
After this works, you have to copy/edit the inputs of course and all the other stuff your project needs and do/try out the standard optimizations because the optimal settings depend on the project (quality/needs vs performance).