4-27 Navigating the Manual for linear content creation only

Hello
I’m a beginner with UE and I ‘ve chosen the arduous route: reading the manual, I mean, the whole of it. But no, and that’s the point, probably not the whole of it since I’ don’t intend to make video games, I’m only into movie making, virtual production etc, i.e what I remember as being tagged as “Linear content” if I’m correct. Concrete example: I’m currently reading the “Performance and debugging” chapter, and am not quite sure that only game makers are involved there since I wonder if it’s relevant too for mere rendering issues (for linear content). Can anyone tell me roughly (or not so roughly) what chapters I may put aside as being of no relevance in my case. Thank you very much.