To anyone else that comes across this still having the same problem, these solutions didn’t work for me but I found my problem and solved it.
I remembered some time back when making my level sequence for VR that includes audio within the LS, I was having having issues with the audio skipping. I tried everything I could find and nothing worked. Low and behold after hours of searching, i forgot to do the most simple of all things… check my playback speed on the level sequence itself. Sure enough, I had it set at half-pace in the detail panel which was causing my audio glitch issue.
Fast forward to now a few months later, doing some cinematic shots getting readying for packaging/advertising I must have forgotten to reset one of the several changes that I made within the level sequence trying to fix the audio problem I was having because I discovered that if you click the FPS, then clock source, there are several options. I forgot to place mine back on Tick, I changed it audio. (One of the suggestions for my self-made issues months before).
Long story short, simply clicking FPS inside the level sequence - clock source - tick, fixed my animation problem. It wasn’t a problem within render queue. It was a self-created error separated from the screw up months before.
Hope this helps someone.
PS - USING 5.5
- Cheers