[4.27] Google PAD (Play Asset Delivery)

Hello,
I try to upload my .aab file to google play console, however, my .aab file is 380MB, larger than the 150MB limit that google play console has.
Then I try PAD(Play Asset Delivery), following this unreal Tutorial step by step. The tutorial deosn’t work at all. My .aab file is still 380MB, and when I launch my game.
It shows the message as picture below

Plz Help, Thank you.

Hi, Did you package app by distribution option? And installed app as “Install_[project name]-[platform].bat” batch file?

Sorry for the late reply.
I did check the “For Distribution” option in project setting.
And I installed through .bat as well

Try installing through ‘bundletool’ and testing PAD feature.
The app packaged by “For Distribution” couldn’t be installed normally through batch file.
As far as i know, that is obb path issue. I don’t know exactly but it seems the app for distribution is considered to be downloaded only on google playstore…

Sorry for the late reply.
For the past 2 weeks I was wondring should I switch over to Unity.
Thank you for helping me out.
I’ll try the bundletool later.

it is really simple you just have to do this steps shown in the tutorial the funny thing is that you can upload up to 150mb you just have to see this tutorial to have the proper abb that will be accepted if it is >150mb