(4-27) Crash when load a certain project (Version 4-27)

I am still new to Unreal and doing my first Arch. project and start experiencing endless crushes that reject to open my project but to keep working on new ones.
the crash happened during GPU lightmass rendering when it reach 5% and since then the file unusable.
I experience many light build crashes in other projects but those are still usable and can open them to figure out Why?
I don’t believe it is a hardware issue my CPU i7-11700, RAM 32GB, GPU 3080Ti.

here is callstack

[2022.02.03-06.07.21:254][ 0]LogWindows: Error: === Critical error: ===
[2022.02.03-06.07.21:254][ 0]LogWindows: Error:
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: Assertion failed: Size > 0 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Buffer.cpp] [Line: 142]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error:
[2022.02.03-06.07.21:254][ 0]LogWindows: Error:
[2022.02.03-06.07.21:254][ 0]LogWindows: Error:
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffe38494f69 KERNELBASE.dll!UnknownFunction []
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdae500216 UE4Editor-Core.dll!ReportAssert() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1644]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdae504218 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdae22242d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdae176a45 UE4Editor-Core.dll!AssertFailedImplV() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdae1780a0 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffd9764410a UE4Editor-D3D12RHI.dll!FD3D12Adapter::AllocateBuffer() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:142]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffd97627799 UE4Editor-D3D12RHI.dll!FD3D12LinkedAdapterObject::CreateLinkedObjects<FD3D12VertexBuffer,<lambda_5af9bad78444ee5b63849136737b99ac>,<lambda_34cb70616f1052194533dec587b8c26f> >() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHICommon.h:172]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffd97629393 UE4Editor-D3D12RHI.dll!FD3D12Adapter::CreateRHIBuffer() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:220]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffd976a3f80 UE4Editor-D3D12RHI.dll!CreateAccelerationStructureBuffers() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:2407]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffd9769a534 UE4Editor-D3D12RHI.dll!FD3D12RayTracingGeometry::BuildAccelerationStructure() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:2611]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffd976b4271 UE4Editor-D3D12RHI.dll!FD3D12CommandContext::RHIBuildAccelerationStructures() [D:\Build++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:3257]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdaa02a1f8 UE4Editor-RenderCore.dll!FRayTracingGeometryManager::RequestBuildAccelerationStructure() [D:\Build++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RayTracingGeometryManager.cpp:58]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdaa094cc7 UE4Editor-RenderCore.dll!FRayTracingGeometry::CreateRayTracingGeometry() [D:\Build++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:405]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdaa05e35b UE4Editor-RenderCore.dll!FRenderResource::InitResource() [D:\Build++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:112]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdab902aad UE4Editor-Engine.dll!<lambda_d1a7bb08e3e600a3d2093346f799e049>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:1685]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdab9318ec UE4Editor-Engine.dll!FStaticMeshRenderData::InitResources() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:1682]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdab9324c4 UE4Editor-Engine.dll!UStaticMesh::InitResources() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2895]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdab938e4a UE4Editor-Engine.dll!UStaticMesh::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5204]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdada3d302 UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1092]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdab569e82 UE4Editor-Engine.dll!UBodySetup::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1199]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdada3d302 UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1092]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadb6d218 UE4Editor-CoreUObject.dll!EndLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1639]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadb57897 UE4Editor-CoreUObject.dll!<lambda_fc6dac93f63b3d981a3bc8e7f817eeef>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1268]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadb7ceb3 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1374]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadb7bbc0 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1469]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadb91e1f UE4Editor-CoreUObject.dll!ResolveName() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:791]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadba49f5 UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:853]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadba4088 UE4Editor-CoreUObject.dll!StaticLoadObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:928]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdaab4b86f UE4Editor-Engine.dll!ConstructorHelpersInternal::FindOrLoadObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h:36]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdaab54762 UE4Editor-Engine.dll!UCameraComponent::UCameraComponent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraComponent.cpp:36]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdad8861d3 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3791]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadb65b25 UE4Editor-CoreUObject.dll!FObjectInitializer::CreateDefaultSubobject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3815]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdada4021f UE4Editor-CoreUObject.dll!UObject::CreateDefaultSubobject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:116]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdaab50780 UE4Editor-Engine.dll!ACameraActor::ACameraActor() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Camera\CameraActor.cpp:23]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdad8861d3 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3791]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadba8c4c UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:902]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffdadb85411 UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:1003]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ff634848179 UE4Editor.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3080]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ff634840d2c UE4Editor.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ff6348410ba UE4Editor.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ff6348440dd UE4Editor.exe!LaunchWindowsStartup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ff634855984 UE4Editor.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ff63485853a UE4Editor.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffe396f7034 KERNEL32.DLL!UnknownFunction []
[2022.02.03-06.07.21:254][ 0]LogWindows: Error: [Callstack] 0x00007ffe3ad22651 ntdll.dll!UnknownFunction []
[2022.02.03-06.07.21:254][ 0]LogWindows: Error:
[2022.02.03-06.07.21:262][ 0]LogExit: Executing StaticShutdownAfterError
[2022.02.03-06.07.21:262][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.02.03-06.07.21:262][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.02.03-06.07.21:262][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.02.03-06.07.21:272][ 0]Log file closed, 02/03/22 00:07:21

I search around and tried to figure out the reason but I couldn’t. I Tried TdrLevel, and shut down my Antivirus. and nothing special with BP, it’s normal VR BP. template loaded when I create the project.
Any Help?