4.27 CollabViewer template: Unable to interact with VR widgets

I’ve used the CollabViewer to make a multiplayer session that can be hosted and joined via IP address. But after updating to 4.27 I’m unable to interact with widgets.

When I package and run it on Oculus Quest, I’m able to interact with the login menu, but when logged in the pawn that I spawn with (Colab_V_Pawn) is unable to interact with widgets, both the “ContextualWidget” and other widgets I’ve made from scratch.

I’ve read a lot of fixes regarding hitboxes, blocking everything except pawn interactions, etc. but no luck so far. As I’m using a template I’m also having trouble creating a new blueprint for WidgetInteraction that works.

I don’t have a lot of experience so any tips on where I should look for a fix would be greatly appreciated.

And please don’t tell me to not use a preview build for development, because I’ve already done so and learned my lesson. Thank you!

UE 4.27 Preview 2 -
CollabViewer Template -
Oculus Quest 2

Hi, I’m also having a widget interaction problem with my game project in 4.27. I simply can’t interact with widgets and also on the quest 2 it doesn’t work.

Hi… did u find any solution for this… my case hover work, click not working … need help, Thanks…