Hey gang! I’m in 4.27 and I just implemented a system where I can change my skeletal mesh at runtime to change characters, and I was able to retarget the entire AnimBP so everything looks good!
However, my level sequences use a different mesh than my character, so I changed those meshes too, separately, and then retargeted the animations used in those sequences to the new skeleton… but I’m still getting a T-Pose.
It looks like the Level Sequence points to a specific animation – and even if I move the new retargeted Anim to a new folder and rename it the same thing, it’s still pointing to the old skeleton.
Does anyone know if it’s possible to change the animations too?
Because changing them dynamically would save me from having to recreate every Level Sequence Movie for every character and would be a complete lifesaver!