I’m trying to debug a packaged 4.27.2 game with both Development and DebugGame configurations. Breakpoints on engine modules don’t work and the callstack on the crash I’m trying to debug indicates engine code, but the latest call available can only take me as far as my game module. I enabled the “include debug files” option in the packaging settings and I’ve been able to debug packaged engine code before. I was using VS2022 since I decided to try it on my recently built computer and I thought it was related, so I switched to VS2019, but the problem persists.
Any help will be greatly appreciated.