4.27.2 Packaging for Android causes artifacts on Cubemap (worked in prior versions 4.27 and below)

Hi there!

Has anyone came across this issue with shaders? (seen in the picture) First packaging in 4.27.2, and for some reason my cubemap is now broken when packed for shipping (runs fine in editor/etc.). Had no issue with this prior (with 4.27, and before). Haven’t touched anything, only moved the project into 4.27.2. Test device was on Android 9. Any help would be great, as having a broken background in a space game is no fun!