I can’t understand this errors can someone help me to fix them
Should I fix the warnings too or they don’t matter?
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp] [Line: 364]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0e997629 UE4Editor-BlueprintGraph.dll!<lambda_a8995a5e411e105fc08bb132c7b04b28>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:364]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0e8580c7 UE4Editor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:364]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0e83a4a9 UE4Editor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:605]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0e83bb6e UE4Editor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:706]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0e7e2bc7 UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4400]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc21721f4d UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:586]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc08cb4fed UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1104]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc08cb2be3 UE4Editor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3075]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2adfcc30 UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:454]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0825c1 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4954]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0a691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0810ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b082b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0a8bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b1bcd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b07790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0d52d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0d38c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0d539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0d36e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b08e399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b0d026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b08417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2af4a067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b1bca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2b1bbbc0 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1469]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc211d6cef UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2098]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc211d6f33 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1677]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc211e2bd3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1626]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc211f9856 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1141]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2102e6a0 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:997]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc21058f4d UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:663]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff79cfca02c UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3434]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff79cfc0d2c UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff79cfc10ba UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff79cfc40dd UE4Editor-Cmd.exe!LaunchWindowsStartup() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff79cfd5984 UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff79cfd78be UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc72c77344 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc744426b1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FBoolHolder::value is not initialized properly even though its struct probably has a custom default constructor. Module:CircularDependenciesDetector File:Private/Detection/BoolHolder.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FBoolHolder::value is not initialized properly even though its struct probably has a custom default constructor. Module:CircularDependenciesDetector File:Private/Detection/BoolHolder.h
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Warning:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Yazzy\Documents\GitHub\NYXMECHS-Jorogumo\Content\HorrorMechanics\Blueprint\ScreenEffects\CameraModifiers\BP_DizzyScreen_CM.uasset: [Compiler] Input pin Method specifying non-default value no longer exists on node Make PostProcessSettings . Please refres
h node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Yazzy\Documents\GitHub\NYXMECHS-Jorogumo\Content\HorrorMechanics\Blueprint\BP_Document.uasset: [Compiler] Request Redraw : Usage of 'Request Redraw' has been deprecated. Use RequestRenderUpdate instead
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Yazzy\Documents\GitHub\NYXMECHS-Jorogumo\Content\AntizeMenu\Blueprints\BP_OptionCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUpEx' for InputAxis LookUpEx
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Yazzy\Documents\GitHub\NYXMECHS-Jorogumo\Content\AntizeMenu\Blueprints\BP_OptionCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Yazzy\Documents\GitHub\NYXMECHS-Jorogumo\Content\AntizeMenu\Blueprints\BP_OptionCharacter.uasset: [Compiler] Input Axis Event references unknown Axis 'TurnRate' for InputAxis TurnRate
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/HorrorMechanics/Extras/DTItems/ItemDTs/Structs/Firearm/FirearmDT_Struct may fix issue.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/Nyx/Blueprints/DialogueTextSystem/Structures/ST_DialogueData may fix issue.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogText: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/Nyx/Blueprints/DialogueTextSystem/Database/DT_Dialogues may fix issue.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Scale for /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_CameraVisibleActor_2.Box has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.010 Z=0.000
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Scale for /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_Door5_2.StaticMesh1 has a component set to zero, which will result in a bad body instance. Scale:X=0.278 Y=0.000 Z=0.183
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogPhysics: Warning: Scale for /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_Door4_Blueprint.StaticMesh1 has a component set to zero, which will result in a bad body instance. Scale:X=0.278 Y=0.000 Z=0.184
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Attempted to access InteractionBox via property InteractionBox, but InteractionBox is pending kill
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): BP_SmallWoodenChest_PuzzleActor_C /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_SmallWoodenChest_PuzzleActor_C_56
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/HorrorMechanics/Blueprint/Puzzle/BP_PuzzleActor.BP_PuzzleActor_C:UserConstructionScript:01E6
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Script call stack:
UATHelper: Packaging (Windows (64-bit)): Function /Game/HorrorMechanics/Blueprint/Puzzle/BP_PuzzleActor.BP_PuzzleActor_C:UserConstructionScript
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Attempted to access InteractionBox via property InteractionBox, but InteractionBox is pending kill
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): BP_SmallWoodenChest_PuzzleActor_C /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_SmallWoodenChest_PuzzleActor_C_56
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/HorrorMechanics/Blueprint/Puzzle/BP_PuzzleActor.BP_PuzzleActor_C:UserConstructionScript:0476
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Attempted to access InteractionBox via property InteractionBox, but InteractionBox is pending kill
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): BP_SmallWoodenChest_PuzzleActor_C /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_SmallWoodenChest_PuzzleActor_C_54
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/HorrorMechanics/Blueprint/Puzzle/BP_PuzzleActor.BP_PuzzleActor_C:UserConstructionScript:01E6
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Attempted to access InteractionBox via property InteractionBox, but InteractionBox is pending kill
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): BP_SmallWoodenChest_PuzzleActor_C /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_SmallWoodenChest_PuzzleActor_C_54
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/HorrorMechanics/Blueprint/Puzzle/BP_PuzzleActor.BP_PuzzleActor_C:UserConstructionScript:0476
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Attempted to access InteractionBox via property InteractionBox, but InteractionBox is pending kill
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): BP_SmallWoodenChest_PuzzleActor_C /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_SmallWoodenChest_PuzzleActor_C_59
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/HorrorMechanics/Blueprint/Puzzle/BP_PuzzleActor.BP_PuzzleActor_C:UserConstructionScript:01E6
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogScript: Warning: Attempted to access InteractionBox via property InteractionBox, but InteractionBox is pending kill
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): BP_SmallWoodenChest_PuzzleActor_C /Game/TheForest/Maps/Demonstration/Cave.Cave:PersistentLevel.BP_SmallWoodenChest_PuzzleActor_C_59
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Function /Game/HorrorMechanics/Blueprint/Puzzle/BP_PuzzleActor.BP_PuzzleActor_C:UserConstructionScript:0476