4.27.2 Issue performance of .aab android package

Hi,

I finally finished developing my mobile game.

During my test phase I exported my game in .apk format. Once all my tests and adjustments were done, I decided to upload it to the play store.

For some time the play store has only accepted .aab fomarts but here, if I have no problem with my apk versions, the aab versions have big performance problems.
The frame rate is lower, big glitch appear during camera movement, … , in short I encounter a performance problem between the two android application formats.

Has anyone ever encountered this problem?
Do you have a solution to have the same level of performance on my game between my APK and AAB version?

Thank you .

Ben

as I know the abb format just to create an apk extension did you test it on multi-devices?

I don’t think abb formats the issue here
may u put some settings on project?

Hi , thanks to reply.

First of all outside UE i use android studio 5.0 , api 31 and the sdk and ndk instal are the following :



I also use JDK 11.0.8.

In ue4 , i use the following setup to export in aab format :


For the apk i used the same setting except i uncheck “generate apk in appbundle” and check “package inside apk”.

To finish i package it only in ETC2 because it is supported my almost all of deviced.

Do you thik i should package on astc because it will be more optimized ?

Ben

Still have the same issue when it’s package for ASTC device.

Mobile Device is a very hard platform to target with limited capabilities

you need to do some enhancement and optimization to your game
there are a lot of tips you could follow before starting the release

I believe this link is helpful