I’m working on a game which supports multiple languages using the built-in localization tools of Unreal on version 4.27.1.
There’s a very strange bug, however, and I can’t seem to find any information about it or get any clue on how to fix it.
If I select a language from my options menu, every widget text is updated accordingly. Afterwards, any attempt at changing languages will only affect a few Widgets instead, and the rest remain in the previous language.
It feels like certain Targets aren’t being updated, even though they all have the same Loading Policy (“Game”) and have the exact same languages translated for them (“en” and “es-es”).
Selecting a language from the start of the game works flawlessly, but switching back and forth fails. What could be happening here? Any ideas?