(4.26)编辑器模型下如何获得蓝图组件中属性的值?

一个Actor 添加了一个组件,组件上面有具体的值,想要在编辑器模式下拿到蓝图组件上面的的具体的值,需要用用那个类的?

any chance to get an English translated version? :sweat_smile:

An actor adds a component with specific values. Do you want to use that type of component to get the specific values of a blueprint component in the editor mode?