I want make several functions or events using C++ macro.
I defined this on the top of header file.
#define MYTEST(Name) UFUNCTION(BlueprintImplementableEvent, Category = "Abilities|Attributes") void On##Name##Changed(float oldValue, float newValue);
and in class, I declare
MYTEST(test);
Compile & Hot reload perfect, but why doesn’t these functions show up in the blueprint editor?