So I’ve been trying out the volumetric clouds in 4.26 and this keeps happening; parts of it have this ugly corner cut out of them, and I don’t know how to fix it. I’ve been told messing around Layer Bottom Altitude and Layer Height helps, but it really doesn’t.
Hey TheGlassEmperor, well that’s odd. Did you experience this issue while working through our Volumetric Clouds documentation? Either way, let me ask around to see what we can do to help.
Hello again TheGlassEmperor. After talking to some folks, I think I figured out what’s wrong. It sounds like there was an issue with the texture that was included in the shipped version. This causes the texture being used for the volumetric clouds not to tile seamlessly. All you should have to do is use a new texture. I hope this helps!