Hi, I’ve been running into this crash on my shipping builds. The error happens at runtime during the game and I believe its related to the AI spawning. Any help would be appreciated.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
VCRUNTIME140
REDACTED_Win64_Shipping!UScriptStruct::TCppStructOps::Copy()
REDACTED_Win64_Shipping!UScriptStruct::CopyScriptStruct()
REDACTED_Win64_Shipping!FObjectInitializer::InitProperties()
REDACTED_Win64_Shipping!FObjectInitializer::PostConstructInit()
REDACTED_Win64_Shipping!FObjectInitializer::~FObjectInitializer()
REDACTED_Win64_Shipping!StaticConstructObject_Internal()
REDACTED_Win64_Shipping!FDuplicateDataWriter::GetDuplicatedObject()
REDACTED_Win64_Shipping!FDuplicateDataWriter::operator<<()
REDACTED_Win64_Shipping!FObjectProperty::SerializeItem()
REDACTED_Win64_Shipping!FArrayProperty::SerializeItem()
REDACTED_Win64_Shipping!FPropertyTag::SerializeTaggedProperty()
REDACTED_Win64_Shipping!UStruct::SerializeVersionedTaggedProperties()
REDACTED_Win64_Shipping!UScriptStruct::SerializeItem()
REDACTED_Win64_Shipping!FStructProperty::SerializeItem()
REDACTED_Win64_Shipping!FPropertyTag::SerializeTaggedProperty()
REDACTED_Win64_Shipping!UStruct::SerializeVersionedTaggedProperties()
REDACTED_Win64_Shipping!UObject::SerializeScriptProperties()
REDACTED_Win64_Shipping!UObject::Serialize()
REDACTED_Win64_Shipping!UObject::Serialize()
REDACTED_Win64_Shipping!UActorComponent::Serialize()
REDACTED_Win64_Shipping!UPrimitiveComponent::Serialize()
REDACTED_Win64_Shipping!StaticDuplicateObjectEx()
REDACTED_Win64_Shipping!AActor::CreateComponentFromTemplate()
REDACTED_Win64_Shipping!USCS_Node::ExecuteNodeOnActor()
REDACTED_Win64_Shipping!USimpleConstructionScript::ExecuteScriptOnActor()
REDACTED_Win64_Shipping!AActor::ExecuteConstruction()
REDACTED_Win64_Shipping!AActor::FinishSpawning()
REDACTED_Win64_Shipping!UGameplayStatics::FinishSpawningActor()
REDACTED_Win64_Shipping!UGameplayStatics::execFinishSpawningActor()
REDACTED_Win64_Shipping!UObject::execLetObj()
REDACTED_Win64_Shipping!ProcessLocalScriptFunction()
REDACTED_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
REDACTED_Win64_Shipping!UObject::execLocalVirtualFunction()
REDACTED_Win64_Shipping!ProcessLocalScriptFunction()
REDACTED_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
REDACTED_Win64_Shipping!UObject::execLocalVirtualFunction()
REDACTED_Win64_Shipping!ProcessLocalScriptFunction()
REDACTED_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
REDACTED_Win64_Shipping!UObject::execLocalFinalFunction()
REDACTED_Win64_Shipping!ProcessLocalScriptFunction()
REDACTED_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
REDACTED_Win64_Shipping!UObject::execLocalVirtualFunction()
REDACTED_Win64_Shipping!ProcessLocalScriptFunction()
REDACTED_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
REDACTED_Win64_Shipping!UObject::execLocalVirtualFunction()
REDACTED_Win64_Shipping!ProcessLocalScriptFunction()
REDACTED_Win64_Shipping!UObject::ProcessInternal()
REDACTED_Win64_Shipping!UFunction::Invoke()
REDACTED_Win64_Shipping!UObject::ProcessEvent()
REDACTED_Win64_Shipping!AActor::ProcessEvent()
REDACTED_Win64_Shipping!FLatentActionManager::TickLatentActionForObject()
REDACTED_Win64_Shipping!FLatentActionManager::ProcessLatentActions()
REDACTED_Win64_Shipping!AActor::Tick()
REDACTED_Win64_Shipping!AActor::TickActor()
REDACTED_Win64_Shipping!FActorTickFunction::ExecuteTick()
REDACTED_Win64_Shipping!TGraphTask::ExecuteTask()
REDACTED_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
REDACTED_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
REDACTED_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
REDACTED_Win64_Shipping!FTickTaskManager::RunTickGroup()
REDACTED_Win64_Shipping!UWorld::Tick()
REDACTED_Win64_Shipping!UGameEngine::Tick()
REDACTED_Win64_Shipping!FEngineLoop::Tick()
REDACTED_Win64_Shipping!GuardedMain()
REDACTED_Win64_Shipping!GuardedMainWrapper()
REDACTED_Win64_Shipping!WinMain()
REDACTED_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]