SOLVED: I added the plugin to target.cs instead of build.cs
Ran into issue converting a blueprint project to c++ on 4.26 and can’t use any plugin from c++ source because I get the error the *.generated.h file is missing for each plugin. Tried deleting intermediate etc to no avail and added the plugins to ExtraModules in target.cs
I have never run into this before on previous engine versions. Anyone know how to fix?