I’m having an issue with the metahuman hair when in the viewport and in the render.
The problem is that the hair seems to stay fixed in relation to a 0,0,0 vector as an anchor point, and it clips over the head of the character and the mesh in general.
I tried to turn off all the forces (gravity, etc.), force the LOD to 0, and play around with the groom asset, but it still doesn’t work. The hair keeps being all crazy, flying around.
Hope to resolve this as soon as possible, I need it for work.
Thanks for your time.