Once thing i noticed is that when animating in 4.26, the auto Interpolation seems alot more jerky than in previous versions.
Matinee i found had it almost perfect when animating and it auto calculating angles between key frames.
When Matinee was gone away with, i had a very difficult time transitioning to Level seq as it never seemed quite as good and animations that were smooth in Matinee were much jerkier in Level seq.
I manage to find a trick (that worked at least up until 4.25) that if you animate a camera, object ect, then went to the curves editor of the transform, selected all the keyframes there and hit 1, it would do a different auto calculation than the default one, and would smooth it out to a near Matinee level of quality.
However if i do the same trick in 4.26, nothing happens anymore, regardless if its a camera, mesh ect.
Was wondering if anyone else has found this as well in 4.26? And if there is a workaround with it?