Hello There,
i found some issues with the new Water-System in 4.26:
-
There is no way to connect a Phsyics-Volume to let Characters swimm in the Water body, activating the Movement-Mode ‘Swimming’ on the overlap-event are resulting in an uncontrollable character.
The Water-Option of the the Physics-Volume works perfectly, the Movement-Mode is also switched to ‘Swimming’ but there seams to be more in the background.
What is the intended way to have a swimming character in the new water-system?
-
The new Water-System seams to have an issue with the Volumetirc Clouds, which came also with 4.26, the clouds are rendered in the foreground, not behind the waves.
-
How to Use the Water-System on Terrains which are allready made? Do we have to recrate the costline with splines or is there a way to make an ocean without the splines? I need the have an Ocean with variable water height to mimic tides.
-
For Multiplayer: Are the Waves syncronized over the network, or is there a way to archive this?
Overall the water-system looks just Amazing