i found some issues with the new Water-System in 4.26:
There is no way to connect a Phsyics-Volume to let Characters swimm in the Water body, activating the Movement-Mode ‘Swimming’ on the overlap-event are resulting in an uncontrollable character.
The Water-Option of the the Physics-Volume works perfectly, the Movement-Mode is also switched to ‘Swimming’ but there seams to be more in the background.
What is the intended way to have a swimming character in the new water-system?
The new Water-System seams to have an issue with the Volumetirc Clouds, which came also with 4.26, the clouds are rendered in the foreground, not behind the waves.
How to Use the Water-System on Terrains which are allready made? Do we have to recrate the costline with splines or is there a way to make an ocean without the splines? I need the have an Ocean with variable water height to mimic tides.
For Multiplayer: Are the Waves syncronized over the network, or is there a way to archive this?
Overall the water-system looks just Amazing