4.26 Groom Collisions

Hey so im trying to understand setting up collisions for UE4 4.26. My characters hair is colliding into the head. So when I go to set up bodies for it to collide to, it only seems to be compatible with spheres. Which is fine, but when I scale the spheres, it has no effect on hair/groom collisions. So im basically just stuck with the size of the spheres ue4 generates on the head bone. All I can do is translate it, but I cant scale it. The normal size is too big.

Am I doing this right? Or is it just broken? Any guidance would be awesome!

It collides with the Physics asset which is on your skeletal mesh or the Physics asset inside the groom component,
inside the Physics asset you also need to:
rightclick in the viewport of the Physics asset editor → collision-> Enable all

maybe this helps you

But there is another problem with collisions:
They seem to not collide with anything but only in packaged games

thanks for the suggestion! the enable all function didn’t do anything unfortunately.Its actually quite difficult to get collisions to work properly.