Hello!
I’m trying to make an inventory system.
I have a grid panel, which is my inventory. And I have a widget blueprint called “inventoryItem”, which is basically an thumbnail.
I want to add at runtime inventory items to my grid panel. But I don’t know how to do that, I did not find a way to get a reference to my grid panel, so I could add inventory items as children to my grid panel. I did not find anything relevent in the documentation or in unreal, but I probably missed something because it’s pretty basic