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4.26 Dedicated Server not Working on a Specific Project

So I am using UE 4.26 and I made a dedicated server for my project. However, it gets stuck on “TextureStreaming: Disabled” and then I cannot do anything with it. I made a new project just to test if this was an engine bug, but it worked perfectly.

This is the log for the server:
VILE.log (38.0 KB)

I can’t notice anything that would signify anything wrong, but something is clearly wrong, considering it doesn’t show any information on the port or anything of the sort.

Is it possible that I disabled some online features or something?

Thanks,
Robby

Edit: Ok, so it’s clearly not logging anything about listening on port 7777. But what do I do about it? Is there a settings that I have to enable?

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