4.26 Control rig and Physics not working together?


My project tried to use Control Rig to animate a character, which is a really cool feature that allows me to do particular animations. What I did in 4.25 is most bones driven by control rig but some other bones simulate physics, was working fine in 4.25, but in 4.26, when I add the new control rig component and add mapped skeletal mesh, the physics simulation is not working. Does anyone know how to use control rig and physics animation together? Thanks.