My project tried to use Control Rig to animate a character, which is a really cool feature that allows me to do particular animations. What I did in 4.25 is most bones driven by control rig but some other bones simulate physics, was working fine in 4.25, but in 4.26, when I add the new control rig component and add mapped skeletal mesh, the physics simulation is not working. Does anyone know how to use control rig and physics animation together? Thanks.
Same issue here. Did you manage to figure this out? Is mapping the skeletal mesh overriding the physics movement? I tried adding rigid body physics to the skeletal mesh’s post process animation blueprint but still no physics.
Darn, fighting with the same in 5.1 … tried post process animation blueprint, but without any success.
I even removed simulated bones from control rig, just to be sure… no difference.